Neverwinter Leveling Guide

Recently released Neverwinter game has already glued tens of thousands of hardcore and casual RPG players to their screens on a daily basis. It’s been years since the last Neverwinter title and considering Dungeons & Dragons has a strong and significant fanbase it’s not all that surprising the latest MMORPG is a huge hit among gamers.

One of the most pressing things players of Neverwinter have right now is of course leveling. It takes quite a lot of time to reach the level cap in NWN and it’s always a huge ordeal to go through whenever you’re starting another online RPG. That’s why you should really check out this guide I found that can help speed up your leveling time by a significant amount.

Typically leveling can take a long time and if you simply don’t have weeks and weeks to play this game you definitely should consider grabbing yourself a quality guide to help you throughout the process. The aforementioned guide is written by pro gamers who have months of experience playing Dungeons and Dragons: Neverwinter in the beta and have brought that knowledge over for everyone to learn from. You’d actually be surprised by the amount of helpful tips and tricks you can find in there.

It includes several different chapters which go into great detail about many of the game’s systems. Some of the most important ones are guides on equipment, talent builds for characters, spells and abilities, quest walk-throughs and gold making. It’s currently in my opinion the most detailed resource on Neverwinter you can find online and well worth reading as you will learn a lot about the game.

Neverwinter is a very popular game now and constantly growing and you definitely don’t want to fall behind other players or your friends. The best way to stay ahead of the competition and cut the learning curve and leveling time is to get professional help, and this leveling guide definitely delivers on its promises. I honestly recommend you click here to read a full review of it and see for yourself what it has to offer.

With TERA going into headstart tomorrow, I figured it’s still not too late to tell you what hitboxes are in this game. I’m guessing that many players are still undecided on their class and race choice, so hopefully this post will make your decision easier. However, it might make it harder as well, so caution is required.

What are hitboxes?

Races comparison in TERA Online

As you can see from the image above, races in TERA come in different sizes. Every race has a different hitbox, which is essentially an invisible “grid” around the character that determines whether a particular spell or ability will hit you or not.

The biggest race is Baraka, closely followed by Aman. Middle-sized races are Castanics, High Elves and Humans, and smallest ones are Popori and Elin. There’s also a different hitbox size depending on whether you play a female or male gender of a particular race: as you can see from the comparison above, females are generally a bit smaller than their male counterparts.

Baraka and Popori only have a male gender, and Elin are only female (or they’re all something in between, or both, depends how you look at it).

Why hitboxes matter?

When playing a tank, you can literally block entire passageways with your shield thus ensuring monsters and their attacks cannot hit your friendlies. Now that’s tanking! On the other hand, if you’re a DPS class you might want to avoid getting hit, which is often easily done by playing a race of smaller physical size. This is not only helpful in PvE situations, but extremely beneficial in PvP as well.

It’s important to note that hitboxes also determine the difficulty of your friendly neighborhood healers trying to top up your health: targeting you will be just as easy or difficult for them as it is for opponents.

So which race to pick?

  • For tanks: (Lancer and Warrior): Baraka and Aman are obvious choices.
  • For melee DPS (Slayer, Berserker): Human, High Elf and Castanic
  • For ranged DPS (Sorcerer, Archer): also Human, High Elf and Castanic are good choices
  • For support (Priest, Mystic): Elin and Popori are often the best picks

Tanks and melee damage dealing classes will be getting most damage, which is the reasoning behind players often picking races that are easier to heal. Ranged DPS needs heals quite often as well, but not nearly as, so you can go with a race that is smaller or smallest. Support classes usually can heal themselves and it’s their job to stay alive as long as possible, so picking the smallest races is often a wise choice.

Is it really THAT important?

No, it’s not. Tons of players are picking race/class combos simply because they like their looks, completely disregarding hitboxes. Whether you want to be one of them is completely up to you: this post is intended to be only informational.

Anything else I should know?

As a matter of fact yes, there is. Different races also have different racial skills, both active and passive. You might want to consider them as well when picking your class.

For more detailed information on classes, races and their best combos, I suggest you read this article. It has more detailed comparisons of hitboxes and recommendations on which combos are better than others.

Screenshot of a Human race Slayer in TERA Online

The role of the Slayer in TERA seems destructive and intimidating, and it very well should, as this character is known for their melee damage. Weapons of choice are few, and from all the different classes the great sword is used only by this one, and Slayers are known to force death taking blows to their enemies. Among the blows are the swinging of the sword, the circular motion attacks with the sword, the leaping strikes that deal a lot of damage to enemies, the rush attacks, shouts, and the kicking attack. Although their sword blows are mighty their armor type is very low or light, due to the ability to move swiftly among the battlefield.

If you want to fight like a tornado, taking down the enemies that line your path, this might be the best character of choice. Being the most aggressive player on the battlefield with evasive moves, swordplay, and overwhelming force, this character is able to mow down any opponent that stands in the way of victory. The slayer has mobility and damaging capabilities that make this character the ideal choice for the front line of battle among the team. Leveling up a Slayer gives you access to more skills and more abilities, along with new gear and equipment.

Screenshot of a Human race Slayer in TERA

Where ever you see a Slayer, you will see his one true friend, the two-handed, double-edged great sword packed full of power to deal the most damage possible. If the slayer ever goes into a roundhouse attack, any enemies that stand in front, behind, beside, or in the vicinity is likely to be dealt a death attack with this powerful great sword. On the battlefield, with very light armor, this character has the ability to move quickly to avoid any damage that an opponent might try to deal to him. With being quick, during an attack, they are able to retaliate against their enemy with a death blow.

The MP of a slayer is built up by their combo attacks and when repeated they tend to gain the power they need for more dodging which helps with the damage attacks from the rear. Even though most classes gain extra skills on each level that they advance this certain character differently, each two levels passed he will gain powerful skills to help with his attacks and defense; however, proficiency and power will be gained from using these skills and from his beginning skills. Slayers are great for the every life, because they can do the normal reality things that humans can, by kicking, flipping, whirling, rolling, leaping, swinging, and the thrust of the all mighty great sword.

Screenshot of a Popori Slayer

When a group of enemies decide to attack, the whirl wind defense is the best choice, while twirling around the gigantic great sword, the opponents will fall taking a great deal of force from the sword and more when they hit the earth. Even though their armor is light, they are still in hand to hand combat right beside their friends the warriors. They have more speed and mobility than your berserkers and the ability to take out many enemies at once is one that is treasured. The slayer can also sneak with light armor not making a sound, around behind their enemies for a sneak attack, making them ideal for the perfect team.

Bioware finally sent a decent number of invites for the beta testing of Star Wars: The Old Republic this weekend. In case you haven’t heard, EVERYONE who signed up for beta testing prior to November 11 on swtor.com got an invite to participate.

Of course this being the beta and all, there’s bound to be some issues. Most common one that apparently thousands of players are having is the “blue spinning cog” issue, preventing them to play at all. Fortunately there’s quick fix available for that, courtesy of SWTOR forums:

Start the launcher, login, press play, once the launcher disapears disconect internet keep it disconected until the game gets past the loading screen. It will try look for servers none will load up. Once that has finished connect internet back wait a minute or two and servers will appear, select the server your want and your in the game.

If you’re having this endless loading problem be sure to try fixing it with the above guide. It worked for most players and hopefully it will work for you as well. Now go forth, level up your characters, try some crafting skills (my recommendation if you want a ton of credits: slicing), and enjoy. You might not want to wait as the next chance you’ll get to play The Old Republic might be on December 20 when it’s officially released.

Recently there’s been a flurry of news about Diablo III, among them a potential release date later this year. But what’s most surprising is the fact players will have access to the auction house where they can sell items for real money to other players. Blizzard explains it as a way to combat gold sellers, but I see it differently: this only makes it easier for them.

While gold selling is against the terms of use of most MMORPGs, including Blizzard’s World of Warcraft, that hardly means it isn’t happening. While I never personally bought gold in any game (nor I ever had the need to), many players do and gold farming/selling industry is a rapidly growing one making millions of dollars each year. Powerleveling services are also tightly connected but in case of Diablo III it’s irrelevant. since leveling in Diablo 3 is pretty straightforward and easy.

Common knowledge is that most of these companies (often sweat shops) are based in China where young workers are being exploited for ridiculously low wages to farm and grind all day long. For the most part such practices are illegal, but of course that doesn’t make it go away. What I see happening is that these young, frequently underage boys will now be playing Diablo 3 all day long and sell those items for real money. And Blizzard is not only okay with it, but they even created a system that makes it extremely easy, and most importantly legal.

Most people when they heard about selling loot on the auction house in D3 thought how they could potentially make money playing the game, but that’s simply not true. You won’t even be able to get enough even for pocket change, because when these underpaid workers start grinding bosses and equipment and selling it the prices will get extremely low, and if you thought about earning money on Diablo think again. For the employers of the aforementioned workers this will most likely be a very profitable business, but the workers will still get less than $2 per day.

As a player this really doesn’t affect you much. If Blizzard decided to make a now already standard cash shop with items for Diablo III nobody would think twice about it, if not for the fact this is a single-player game (or maybe not?). This on the other hand is a completely different story, and how exactly it’ll unfold it yet to be seen.

There is however a clear winner in all of this, and it’s obviously Blizzard. They’ll sell you the game, and then take a cut from every single item sold. It’s definitely good business for everyone, except those guys working for $2/day.

I really think this little upcoming MMORPG from Bioware you’re surely heard about called Star Wars: The Old Republic is going to fail. Here’s why…

It’s too early to speculate whether it’ll be a good game or not. We don’t even know the release date yet: supposedly sometime this year. My guess is October or November, but who knows. Bioware is probably under a lot of pressure to release it anyway so I doubt the release date will be pushed back even further, but you never know.

Since the game is in closed beta (again, without any word when open beta might actually begin) it’s hard to tell whether it’s even good or not. We’ve all watched the gameplay videos and whatnot but they can’t really tell you whether you’ll be enjoying the game or not. So that’s yet another thing we’ll have to wait and see.

But, the reason why I think SWTOR will fail is because everyone and their grandma expects this to be the best game ever. As you can guess from what I wrote in the above two paragraphs, we basically don’t know shit about SWTOR. We don’t know much about the classes, ships, combat, instances, crafting, and the most important thing, endgame content. (In)frequent nuggets of info we do get are all from the official channels, therefore they hardly tell the whole story.

A lot of MMORPGs failed because players had too high expectations, and the same thing IS happening with SWTOR. We both know you’ll buy the game regardless, but buying does not equal subscribing. Kick it down a notch people, this game won’t kill WoW. It might be good, but if you expect a miracle you’ll be in for a nasty surprise.

I’ve been closely keeping track of Rift for the past few months and been anticipating its release for what feels like forever now. I even preordered the game to gain access to headstart, but for the past 3 weeks since the game went live I haven’t even logged in.

I’ve fallen for the hype too! A ton of players are enjoying this game however and I’m actually quite surprised I haven’t read any bad reviews as of yet. Typically when MMORPGs come out we start hearing about their cons and lack of endgame content, but that’s not the case with Rift — yet.

I’m wondering if this game actually is as good as it seems. I lied when I said I didn’t log in though: I did try during the headstart, but the servers were full, and when I finally got past the queue I got greeted by a completely empty world due to 70,000+ latency. I’m guessing it’s fixed, but it kind of cooled me off for this game, despite it apparently being good.

So what are your thoughts on Rift, are you having fun or not? Can you see yourself playing this game 6 months from now, or will you move on to SWTOR or whatever else comes first?